The Story So Far
Beginnings
We began as the adventurers were making their way to the town of Dewsbury. The party sees a blacksmith's apprentice being harassed and intervene. The apprentice explains he believes there is a vast open underground area called the underdark and that Tiamat's treasure must be hidden there.
The party grabs a drink at a tavern and Myth Jahaggar tries to hit on the bartender and plays a song that is a hit with the patrons.
Their revels are interrupted by a farmer named Heiner Jani who is carrying his daughter Nia Jani who is sick. Nia is suffering an illness that is turning her veins green and causing some of them to glow. Someone mentions the wizard Kaskur Brassbit may be able to help, but no one volunteers due to fear of kobold attacks.
The party makes their way to the wizard when they spot a kobold patrol and manage to take out a winged kobold.
They enter the wizard's tower where he and his rabbit familiar Sir Hoppington are trying to wrangle some one eyed mechanical constructs into a clockwork machine. The party helps the wizard wrangle the constructs and inform him of the girl's plight. He teleports the party back to town and after examining the girl, explains that he needs some astral moss, which can be found at Dragon's head cave.
The party decide to rest for the night, Myth Jahaggar gets lucky with the bartender. During the night, Skok Rulakk Longbow of Warning wakes the party to find a fire has started in the tavern. The party escape and the townsfolk put out the fire. Myth Jahaggar sniffs out the culprit and uses Zone of Truth to reveal the culprit. A fight ensues and the culprit admits he was paid by The Five Heads and runs away beaten.
Before leaving they learn about a missing hobbit girl named Kellyse Copergrove and are asked to bring back some ankheg gizzards by Eref Nosk.
On the way to the cave, the party encounters ankhegs and after a bloody fight manage to win. A group of traveling halflings and a wild-shaped druid give Myth a Wolf's Howl Ring.
After taking a short rest the party finds the cave.
Dragon's head cave
The party approaches Dragon's head cave and witness kobolds leaving being commanded by Lady Ran.
Alvar Thistledown wildshapes and approaches the entrance to find that there are runes carved into a door. Meanwhile the rest of the party has to deal with lava and steam bursting from the ground.
They solve the puzzle and enter the cave, Alvar is wildshaped as a mouse but is spotted by hungry kobolds. Myth morphs into Lady Ran and convinces the kobolds to go.
They find a larger chamber with red dragon eggs surrounded by lava and they see a kobold that looks to be in charge. Myth tries to convince him to go as well, but he sees the real Lady Ran and raises the alarm.
After a fierce battle, the kobold commander dies but Lady Ran runs away.
Myth picks up Whip of the Blue Wyrm and the party discovers some prisoners.
- Snalda A friendly kobold cleric
- Kellyse Copergrove The missing halfling girl
- Xundus Dyrskin A drow kidnapped from the underdark
Xundus is healed and the party makes their way back to Dewsbury.
The party is informed that the woman with the kobolds talked about something called the Draakhorn.
Kaskur Brassbit asks the party to guard the cemetery while he brews the cure since this illness has been known to raise the dead. The field glows green but nothing else happens.
Eref Nosk pays them for the gizzard and are told to take them to Seaport to meet Conrad Havermore
Grethana Sageshine, the party's contact with The Woodsmen, tells them that Aram Ravenwater is investigating similar illnesses around Moonwood
Kaskur Brassbit informs them that Hever Mossmourn is in Goldheim investigating the Draakhorn
Hitting the road
Before leaving, the party calms some townsfolk who are agitated by Snalda's presence since she is a kobold.
On the road they encounter an injured kobold who Snalda tries to heal, he mentions a beast in the woods, and warns the party that "She will rise".
Darien of the Woods' bird Queequeg find some deep gnomes hiding in the grass. Xundus Dyrskin talks to them in undercommon and they gift Alvar Thistledown a Ring of Sealing.
Xundus finds a path to the underdark and he and the gnomes bid farewell. He gives the party a note that will grant them passage through the Abyllan Empire if they ever find themselves down there.
Shortly after they encounter a group of farms and are hailed by Fedor, who accuses his neighbors of killing his cow.
His neighbors:
- The Lawsons
- Adrianus Lawson - father
- Dorene Lawson - mother
- Gard Lawson - son
- Zerelda Lawson - daughter
- Hawarth-Ravenbrook
- Georgina Haworth - Human
- Daewenys Revenbrook - Elf
- Polla - Tiefling daughter
- Janin - Half-elf son
- Goblins
After interviewing the neighbors, Myth Jahaggar tries casting Zone of Truth but this angers the farmers.
Georgina Haworth and Daewenys Revenbrook apologize for Fedor, explaining he's had a hard time the last few years.
They offer the party a place to stay.
Polla tells the party about the boogeyman she's seen at night so they stay to investigate Fedor.
They discover he has an Alchemical Lantern and is planning to burn down his neighbors farms to steal the land and sell it, since there is a valuable mushroom that has been found growing on the land.
He is easily disabled and Casimir Kirk takes the lantern.
Grateful farmers give the party a ride to Moonwood as they need to fetch authorities to deal with Fedor.
Moonwood
NOTE: I lost a lot of the notes for the next couple of sessions so this is based on my prep and memory.
Kobol the Noble joins the party and they arrive at Moonwood where the guards are informed of Fedor's crimes and interrogate everyone. After finding out Myth Jahaggar cast Zone of Truth without a warrant or permission he is arrested, and eventually ordered to perform community service.
The party ends up at The Sylvan Retreat where Darien of the Woods meets his old partner Daynore Studeth. She informs him that Aram Ravenwater is in the woods to the north investigating an undead illness.
The Undead
The party is attacked by undead husks and flee to an old tree temple. They solve a riddle through trial and error and enter. After a long rust, the tree roots grow green and allows entry to waves of undead. The find Narf hiding in the tree and he informs them of a base that The Five Heads has along with some necromancers. The party fights the corrupted tree and is victorious thanks to fire. Narf stays with Aram Ravenwater to lead him to the hidden enemy base.
On the way to Moonwood they encounter a treant named Oakfern planting trees to grow the forest. He asks them to keep an eye out for moonwood tree saplings, and says they are white trees that are very rare.
Moonwood pt. 2
Upon returning to the city, Myth Jahaggar is confronted by Harda, who recognizes the Wolf's Howl Ring as something his brother Hamus made.
He is laid low with a kick to the crotch and tells the party that his brother is missing.
While dealing with Harda, they realize Snalda is missing. Looking around they see her getting carried away by kobolds. They track the kidnappers to a kobold neighborhood and an old kobold woman points them to the temple of Bahamut. They learn a group of kobolds led by Orto are trying to summon a good metallic dragon for the kobolds of the island to serve, hoping this will stop the prejudice against kobolds. The kobolds are stealing metal for the ritual so the party investigates blacksmiths. They go to While the Iron's Hot and The Storm Forge and plan a stake out to catch the kobolds. They catch one who leads them to the underground dragon temple where they arrive in time to face a young red dragon. Kobol the Noble gets singed but Snalda managed to shield the rest of the party from the dragon's breath. After beating the dragon, they take Orto to the temple of Bahamut where he does community service.
Myth Jahaggar manages to secure a performance at the moon festival as his community service and the party comes upon a baking competition. One of the competitors Luna Lakshmi hires the party to guard her booth after they help her find her missing utensils. She thinks one of her competitors is trying to sabotage her. Other competitors are eliminated with the party suspecting sabotage, narrowing the suspects down to Rikla Sunray. They find an alchemist named Archibald Gridley and fight with an alchemical skunk and other alchemical monsters before cornering Archibald and finding out who hired him. He warns the party that the ingredients he gave Rikla are volatile and if she does not follow his instructions exactly, bad things will happen.
Alvar Thistledown uses wild shape to take Rikla's alchemical ingredients but Archibald informs them he gave her more. During the competition final, food comes alive along with a keg and starts attacking the crowd. The party defeats them and point the finger at Rikla. She is eventually caught and Luna wins the competition. Myth is forced to save the moon festival with his performance but the audience had a mixed reaction.
The party sleeps and wakes up to find the kobold section is on fire and the moon prism has been stolen. An investigation leads the party to a tavern called The Flask and Crow where a group called The Scalehunters meet. Infiltrating the group reveals that they are receiving weapons from The Elemental Path and plan another attack on kobold town. The Golden Fist and the kobolds are warned of the attack and the party follows The Scalehunters planning to stop the attack. Most of the magic weapons are cursed and trap most of The Scalehunters but a few have uncursed weapons and run away.
The party catch up and fight the rest and are victorious but then surrounded by The Golden Fist. The party takes the magic items.
The party is taken in for questioning where Myth Jahaggar plays "Fuck the police". They are cleared of wrongdoing with the scalehunters and see Xyrra Autumnstar, the hight priestess of the moon temple and organizer of the moon festival, being taken in cuffs.
The head of The Golden Fist in the north, Fabin Varsk, tells the party that he thinks Bran Startalon is behind the prism robbery but the evidence points to Xyrra so his hands are tied.
They find out:
- Xyrra saw her assistant Elvalur Lightbirth in the temple and notes that his robes were unkempt which is unusual for him.
- Many witnesses saw Elvalur outside at the festival at the exact same time.
They find the name of Startalon's assitant Athard Morley and search for them at a tavern called The Foolish Pirate. They find out that Bran Startalon is hosting a party that night and Morley will likely be working it. Darien of the Woods questions a pair of NPCs about a friend who was acting strangely the night before. They say he started covering his arm and ran off unexpectedly. They see a weremarmot being chased by a group of masked ninjas with chains and intercede to save him. They learn that he and other lycanthropes suddenly had a white symbol appear on their arms and were then chased by the chain hunters. They inform the party that lycanthropes have been going missing as of late.
Myth Jahaggar talks his way into the party as better entertainment and brings the rest of the party with him. Alvar Thistledown using wild shape finds Elvalur Lightbirth and discovers he is wearing a magic ring with transmutation properties.
Darien of the Woods and Kobol the Noble have a confrontation with members of The Black Hand in the basement and Kobol attempts to throw up on them. They spot unkempt cleric robes on one of the black hand NPCs room.
They find out that Bran Startalon uses his parties to find dirt on people in the city and discover that Fabin Varsk has been giving money to The Elemental Path.
Myth finds a companion for the night and ends up walking naked through the party, while Casimir Kirk romances a woman named Wictha. The wizard Thildoba notices Darien and Kobol noticing him and casts a spell to force Kobol to punch Darien as he leaves.
Bran Startalon lures the party to his garden and they are ambushed by werewolves and chain hunters. Kobol the Noble contracts lycanthropy and Alvar Thistledown summons spiders to help. After defeating the chain hunters they catch Athard Morley running to inform his master what happened. They intimidate him into revealing that Thildoba is working out of the temple library. They inform Fabin Varsk who cannot enter the temple without cause, however, he helps them sneak in by distracting the guards.
They find Thildoba in the back of the library, where Skok Rulakk hits him with an arrow before he casts ice storm and takes out Alvar. The battle commences and Snalda arrives with Myth Jahaggar, some kobolds and Narf. Thildoba turns invisible and is not found until Alvar summons dire wolves who sniff him out. Myth Jahaggar hits him with cloud of daggers, then Kobol the Noble strikes him, finally he is finished off by Darien of the Woods. Skok Rulakk, Darien of the Woods, and Casimir Kirk all contract lycanthropy.
The party is questioned by The Golden Fist who bring in Elvalur Lightbirth. After going under zone of truth but no answering properly worded questions, they direct one of the mages to check his ring. Putting it on the mage activates it and turns into the member of The Black Hand from Bran Startalon's party. Elvalur looks at Startalon and confesses out of fear.
Into the Kobold's Nest
Snalda drags Narf to the party and he informs them that Aram Ravenwater has been taken prisoner while investigating The Five Heads base in the woods. They contemplate burning down Bran Startalon's home but decide to wait. They rest up, leave town and enter the woods. They encounter an awakened tree who is not happy to have been awakened and has a thing against druids. It tells the party it has seen kobolds wandering with some weird looking necromancers who kidnapped a halfling. They find a cockatrice hunting ground but manage to make a getaway and camp for the night. While Darien of the Woods is on watch, he sees a goblin searching the ground near the campsite. The goblin calls some other goblins, bugbears, and a witch, who offers the party a magic sword in exchange for a drop of their blood. Darien agrees and gets the Dragon Bane Sword for Kobol the Noble. The witch says she wants to use the blood to create an assasin to get rid of her sisters. The sword has a spirit living in it named Galinrond Copp, who died 25 years before and is trying to find out what happened to his family.
The party find the kobold base in an abandoned yuan ti temple and use conjured giant eagles to fly themselves around the kobold lookouts while Myth Jahaggar performs as a distraction. The kobolds are preoccupied with Myth and don't notice Darien of the Woods until he attacks a kobold, slices it in two and sends the pieces falling over a waterfall. This alerts the other kobolds who are quickly dispatched. Alvar sends a giant eagle to pick up Myth and Kobol the Noble runs down a kobold trying to warn the rest of the base.
Alvar flies on a giant eagle to intercept some swobolds. Myth fires the kobold's crossbows, not realizing they are magic and hit everyone in the area including Alvar who gets poisoned. The swobolds teleport away and Myth tries to apologize to Alvar unsuccessfully. Darien detects undead and dragons within a mile while Queequeg hears some noise and notices a dart trap. Kobol can smell the poison but isn't sure where and Myth, who doesn't notice the trap either, gets hit and gets poisoned. The party enters a corridor with a rope attached to the wall going over two pit traps. Kobol hears the sound of wings as flying kobolds descend on the party. Two are easily dispatched while the rest flee to wait in ambush. After the party crosses the corridor in the rope, they hear the loud stomping of an elophar coming to attack. Queequeg gets hit with stones by waiting kobolds and the elophar engages the party, dealing acid damage every time it takes a hit. As more kobolds rush to face the intruders, the gang starts considering their escape.
The party try to escape but undead block their path. The Elophar is taken out but Kobol the Noble goes down in the process. Eventually the whole party is captured. Casimir Kirk is put in a cage with a halfling named Thane Bartlett. Aram Ravenwater is bound and gagged as well as wounded in another cage. Lady Ran sacrifices Arem and becomes a dragonborn, after speaking to a blue dragonborn through a portal.
Alvar turns into a squirrel while Narf drags the parties equipment to the cages. The party fight a zombie and try to avoid the conflict between the kobolds and the undead, but Vassago manages to take out Casimir and Thane.
Kobold manages to drag Casimir away and Myth gives him a healing potion. Alvar summons giant spiders who surround Vassago and deal some damage.
Vassago smites a few then summons a guardian to finish off more.
Myth finds a magic sword on the way out as well as a pearl that causes him to speak only in a foreign language, he can still sing in common.
While escaping the party sees 4 baby green dragons fly away.
Orc Ambush
Alvar, Casimir, Thane, and Narf are captured in a net laid in ambush by orcs. They are tasked with cooking for the Orcs but Myth Jahaggar charms the orcs with song and using a spell convinces them that he is in fact an orc.
The party meets Rodree a friend of Thane Bartlett. He informs the party about poison berries that can be found by the river. Darien of the Woods makes a delicious but messy pumpkin soup, using up all the food. The orcs give the party some blood wine and Darien doesn't take to well to it, earning a level of exhaustion.
Myth Jahaggar is taken by some orcs in the morning, while guards argue where to take the party to forage for food. Kobol the Noble, Alvar Thistledown, and Darien go into the woods to find meat. Thane Bartlett, Rodree, and Casimir Kirk are taken to the river. Darien finds a few poison berries before the party are ambushed by spiders that can phase between the materiel plane and the etherial plane. Some of the orcs die but the party kills the spiders with the help of some summoned giant vultures.
Myth goes with a group of orcs to raid the witch that gave the party a sword. He tries to talk to Kolvor but is rebuffed. He talks to an orc named K'Tol who tells him Kolvor may be a cannibal and that the rest of the orcs are houseless and that is why they are following him. They come upon the witch and her goblins. She turned into a dragon and eats Kolvor.
Casimir stabs one of the orcs in the foot trying to fish and gets stabbed back
He is caught foraging poison berries and used purify food to eat one, causing an orc to shit himself. He challenges Casimir to eat some berries and he does and has to cast a spell to avoid being poisoned.
The group make a deal to distract the Moonwood authorities so the orcs can break Rikla Sunray out of jail
They plan to burn down Bran Startalon's house as a distraction.
In order to avoid unnecessary bloodshed Darien agrees to a debt of honor to the orcs.
The party finds an unconscious guard in a side gate and Alvar wild shapes to sneak through the bars to get the keys and let the party in. Myth and Darien try to sneak up to the mansion. Myth is hit and disguises himself as the mayor. They yell for attention and Bran Startalon come out, he's beat up but it's covered in makeup.
Kal comes out and tries to kick myth but he saves
She hints that she knows who they are in a threatening manner.
The party discuss their plan of attack. Alvar Thistledown, Myth Jahaggar, and Casimir Kirk try to gain entry to Bran Startalon's compound by pretending to spread religion. Kobol the Noble will lead the Orcs through the gate after access is gained and Darien of the Woods will sneak in through the north.
The "religious" group finds no guards at the front gate but notice a downed guard in a guard house 20ft inside the gate. Myth calls in Kobol and the orcs to break in through the gate. The orcs easily get through while Darien notices crossbowmen skulking around the manor. The party close in from north and south, taking some damage and losing an orc. Alvar summons giant wolf spiders to tie up the crossbowmen. Kobol disembowels a crossbowmen and the orcs kill several soldiers. As their tougher members die, the remaining soldiers flee.
The party defeat the remaining members of The Black Hand.
Darien knocks out Bran Startalon
The Orcs pillage
Kobol shakes Bran for money
Darien finds the Rowan Staff
Darien finds a book on Golden confederation civil war
Darien finds the Goblin shield
They convince Fabin Varsk they helped Startalon and that the black hand burned the house down.
Startalon knows they are involved
They inform Fabin varsk
Startalon shakes his head at Darien as the party leaves
The party cures themselves of lycanthropy
They find out that Rikla Sunray has escaped
They take a long rest, Darien sells the bloodsword
They encounter a transmutation wizard chasing a Green Dragon Wyrmling
Darien gets the dragon to drop the stone and play with a stick
The wizard grants Casimir a bird feather token
The green dragon starts following Darien around
They encounter a giant construct attacking a town
Queequeg sees human sized constructs in the distance
Alvar hits the construct with moonbeam but the construct releases a beam that takes Alvar out and damages Kobol as well.
Casimir heals Alvar and Kobol
The construct shoots another light beam which takes out Darian and the dragon
Casimir does major damage to the construct before Kobol kills it by stabbing its core.
Alvar heals Darien and the dragon.
The party stay in the house of the Johnson Family in town.
Myth Jahaggar ingratiates himself with the daughter and questioning leads to no clues as to why the town was targeted.
They find a robot investigating the rogue constructs
They learn the constructs come from Gnomeport
The constructs have power cells that are too large and caused them to go rogue
Myth talks to trees and learns the steam construct headed towards the lake.
The party find the steam construct pacing by a river.
Myth and Darien of the Woods attempt to sneak up on it but are seen.
The steam golem takes out Darien
Myth uses fireball to knock the construct into the water.
Casimir Kirk heals Darien.
The construct climbs out of the water but its internal spark seems fragile.
Kobol the Noble knocks the construct back into the water and it's flame goes out
Myth gives Darien a healing potion.
The robot gives them a receipt for 500gp that can be redeemed in Gnomeport
The party decides to head there for the money.
Gnomeport
The party meets a sad gnome named Thrao Stromfast on the way to Gnomeport who is sad because he believes he enchanted his true love in his sleep.
They learn of that dragons cannot enter the island but can be hatched over a long enough time.
Norbert the dragon runs off and finds a statue
Darien of the Woods recognizes the statue as that of an old king (Ranebad Pelly) who legend says was cursed by a witch with an insatiable hunger.
Darien wakes up with a mouth on his stomach.
Norbert wakes up with a small thicket of plants around him
The party enters Gnomeport and a gibbering mouther pops out of Darien's stomach. The monster is beaten but the party is taken to the local university where they meet Godfrey Mulenga who is treating others with the curse tells the party of a cursed crown that is causing the mouths.
They join him and meet with a merwoman named Marina Narhorn who gives the party potions of water breathing.
Casimir Kirk and Darien are dazed by glowing coral when a shark attacks them.
The shark is killed but two more appear.
The party defeat the sharks and Marina has them take a rest.
They find a sunken ship with Adrias Whelk and leroy jenkins the fight.
Alvar summons a Plesiosaurus.
The party fight Adrias for the crown.
After a rough battle Casimir Kirk knocks the crown off of Adrias' head
Casimir picks up the crown but resists its charm
Alvar Thistledown rides the plesiosaur to the surface
Myth Jahaggar touches the crown, Casimir catches him but he still touches it and fails to resist its charms.
The party return to Gnomeport, Myth steals the crown but manages to shake off its enchantment and give it back.
Darien buys some potions
Alvar buys a potion of fire breathing
Myth jams with some synth playing gnomes
They take a long rest
A gnome named Meadow Raventopple asks the party to help get her father out of prison.
They debate whether or not to help.
They come up with a plan to use Kobol as a decoy prisoner while Myth transforms into one of the guards
Alvar spies through a bird's eyes that the northeast tower is a little off.
Myth, Kobol, and Alvar make it to the prison and are sent into the sub levels
They navigate the ice maze and Myth spies the vampire lair.
The party plans how to deal with the vampires.
Alvar Thistledown opens the portal in the ice maze, norbert the dragon is left with Gong
Myth Jahaggar and Alvar cast spells on the lead vampire doing significant damage
Darien of the Woods takes out thralls with his bow and arrow
Casimir Kirk compiles duel with the main vampire
Casimir is downed but the main vampire is badly injured
The party defeats the vampires
Darien finds a letter from Dale about imprisoning the gnome.
They find Vinster Raventopple and discuss how to permanently end the vampire
They destroy the vampire's coffin and leave into the sewers.
The party explore the sewers.
They take out some constructs after Myth tries to confer with them
They find an exit but are beset by an arcane ooze.
They take refuge with an artificer dwarf who teleports them to the campus.
Casimir, Myth, Norbert, and Queequa end up in the dining hall where Norbert causes a commotion
Alvar and Darien end up in the giant's dorm and convince him that they can get him friends.
The party is stopped by Gnomeport guards, they attempt to question the party but Myth attempts to leave and gets tasered
They party starts fighting with the guards
They start beating the guards when Dalo Grimert arrives
He asks for Norbert and demands to know who the party is, after arguing they start fighting
Kobold goes down, Casimir is stuck fighting the defender
Dalo disappears with Norbert and Darien of the Woods
The party attempt to flee but the campus is surrounded by guards
A gnome named Kiperlilly Coperkettle introduces them to Guy Firey and leads them away from the guards
Guy tells them he can disable his defenses and Gong says he could teleport them in.
They discuss asking the cloud giant for help and decide to take a long rest.
They convince the cloud giant to generate fog around the lab
They sneak into the lab, Guy gains control of the security system and the party teleports catching Dalo by surprise
They knock him out and attempt to free Norbert but Norbert hisses at them.
They secure Dalo and search his lab
Myth finds a recording of a humanoid with a dragon head who takes Darien
Guy finds evidence that The Five Heads is financing Dalo's corruption
Kobol the Noble finds research about why dragons cannot land on the island, he reads about the six shards of Bahamut.
Dalo tells them about the Draakhorn and that the five heads act like they have it.
Gong impersonates Dalo to wait for Ervanax to contact him and Guy takes him to the golden fist.
The party goes armor shopping
Myth gets free magic armor
They buy some potions
2 Greater healing
10 healing
And get a free potion of acid resistance
Will they remember these potions? Who knows?
Goldheim
Myth spots a familiar half elf
Myth notices her putting up reward posters with his face.
He disguises himself to talk to her, and sees a six year old boy who looks similar to himself.
They offer to go her tavern, The Red Chain
Guy directs the party to the library
Alvar learns the Draakhorn can allow dragons on the island.
Myth casts disguise self again as the party enters the tavern
Myth is caught and asked to help with Mytthias
Guy gives 40 gold in advance of 200
Myth gets hit with magic missile and jumps out the bathroom window
Guy gives her a note that will get her some income
Myth gets caught stealing a boat and arrested, Guy gets him out and they take a rest.
Bargeport
They arrive at Bargeport and notice farmhouses that are half intact
Alvar uses the scroll and learns that the Draakhorn is in the town
They enter the sphere
They are questioned by a Golden Warrior and are followed into town by guards
They enter the scoundrel and cup
They hear commotion from the castle and are approached by 30 guards
They sneak out with the crowd and manage to make it back to the tavern
Guy Firey overhears a halfling discussing a bank robbery
Guy brings Myth Jahaggar and Kobol the Noble to talk to them
Golden fist tattoo is a golden fist giving the finger
Guy shows his tattoo and talks to the thieves
The party agrees to help with a heist
Myth disguises himself as the monopoly man
The party make it into the fault and jump the guards
They succeed but Harig wakes up and sets off the alarm
Kobol throws him into the lasers and he burns up badly
They encounter an arcane lock, Guy tries to pick it but is surprised and attacked by Maximus Drake
They manage to make it out but the town is destroyed
They see a raven and Guy hears a faint ticking and they return to the start.
The party witnesses an assassination attempt against Jamys Haden and guards attempt to detain them
Guy Firey goes invisible in a display with fire to distract all the guards
Alvar Thistledown turns into a Chameleon while Guy sneaks into the wall and finds a way into the building
Myth Jahaggar turns into a guard and hustles Kobol the Noble and Casimir Kirk, who punches Myth, Myth casts firebolt. Other guards come and take them away and take myth to meet a mage
Alvar finds the Kings room, Guy finds mages.
Alvar hears the king discuss his plan to continue the invasion of Goldheim
Kobol bonks two guards together
Him and Casimir free prisoners in the dungeons and bond with an old political prisoner
Guy runs along the tower wall, feels an earthquake and sees magical energy where the assassination attempt took place.
Myth throws cloud of daggers against soldiers coming up the stairs
Guy finds an invisible lurker hanging around.
He attacks him, the mage gets worried as the earthquakes get worse, is about to tell the whole thing until he dies.
The learn the following information, plus have 5 information points to spend later
- 2 orc warlords Change and Lursa are being influenced by The Five Heads
- The Five Heads are working with a group called The Order of Death
- A soldier in The Golden Fist named Tucker dissapeared.
- He was ranting that there was something going on on the island involving Kobolds
- The ritual to resurrect Tiamat is ready
- There are 6 that The Five Heads are looking for, they have 3, but 1 is deceased.
They see a woman in black with raven wings who says she is getting tired of this.
They approach the location of the Draakhorn
They see someone who looks like Lady Ran
They learn Fabin Varks has the Draakhorn
The party has been through the loop 154 times (they've got new skills with the dndbeyond change)
Clock faced constructs confront the party and say this town is the domain of Chronomos, they attempt to push myth into the future and fighting begins.
They defeat them and head to the castle.
Guy turns invisible and Alvar turns into a chameleon
Myth disguises himself into a mage, Casimir starts shouting "Down with mages"
Kobol throws things at the tower, Casimir lights things on fire.
Guy sees a royal mage hesitate, Alvar spies a mage misty step and turn invisible.
Myth charms a mage and takes him to a secluded room.
He agrees to meet myth on the wall
Alvar follows another mage upstairs but keeps his distance.
They learn the other mage is named Obrien and organized everything.
Guy attacks the head mage and becomes visible, shouting about a time loop
Obrien messages him to follow him.
Tells Guy to use the word "Bethany" to get him to trust Guy.
They learn about Horatio and the scroll that was stolen.
The party convince Horatio to help them, however Chronomos tries to stop them but is defeated and the time loop is stopped.
Kobol appears near the king and meets a monodrone named 71
Myth flirts with the orc librarian and finds a mono drone to fetch Alvar and Guy
Alvar goes with the mono drone while Guy heads to the sound of the horn blown by the golden confederation.
Casimir rally the townsfolk in the castle but abandons them to find his friends
Guy talks to Golden Fist who ask him to keep the king in the city for an hour
Myth convinces the King that he can lead a raiding party at night and leads some guards to the armory, with deception he locks the guards in.
Guy plans a way into the Castle just in case
Kobol and Casimir go to the front gate of Bargeport, they convince the guards at the gate to run
Kobol grabs the keys to the front gate
The Golden Fist arrives and Casimir is uncommunicative
They approach the castle and Alvar and Guy get the gate opened.
After a standoff with the king, Alvar catches him in a grasping vine.
Guy tells them the party was searching for an artifact (Not the draakhorn)
Myth pays his baby mama and pays her, he plays music with his son.
Guy debriefs with his superior and realizes he's going to have to deal with the senate but must keep his position in the golden fist secret
Kobol learns a lot about Mechanus
The modrons are banished back to Mechanus, but one (designation 632) stays behind. Named TBD
The party is summoned to the senate
Senate
The senate reads charges and V'Kar defends them
Roan tells them the situation
Myth and Alvar talk to Seraphine
Myth casts speak with plants and mentions the treant they met "Woodie"
Between Alvar and Myth they convince her to vote yes for moonwood
Casimir and Kobold see Kaelin Emberheart who asks them to go to the goblin hills
Casimir convinces her that moonwood is well situated to deal with the goblin hills
Casimir meets with Sylvandore Starshade who agrees to moonwood
Myth meets the president Valeria Duskwood and convinces her to say yes to moonwood
Guy talks to Train Ironjaw and tells him about the Five Heads and Fabin Varsk
Guy, Kobold, and Myth talk to Pippin Glimmerspark and convinces him to vote yes to moonwood
Casimir, Kobol, and Alvar talk to Elysia Fireheart, they learn that Gong is dead and that Norbert is guarding his body, she agrees not to fight a teleportation circle to gnome port if they get norbert to let them access gong's body
They arrive in gnome port and see golden fist fighting each other
Myth calms them and Guy learns that Valtar is using mercanaries and treating the population poorly
They find Gongs body and take norbert, they see a blue humanoid dragon gut Gong and threaten norbert
Gnomeport pt 2
They cannot resurrect Gong and the party decides to stay in gnomeport and fix things.
Eldeth Garrick tells the party to not cause too much trouble.
Name the mono drone "Jonesy Dronesy"
They head to the Dragon Observatory to speak to Shan, they don't manage to talk to him, but Guy spies a boat loading cargo from a cave entrance at the bottom of the cliff.
They see the mayor trying to calm the crowd and clock someone from the elemental path
They hire a boat 150gold
The sailor says he can't sail to close to the caves
Myth casts charm person and convinces him to sail close
Alvar wild shapes into a reef shark and then a rat
He finds the exit to the cave and hears about a warehouse
They scout the warehouse and see who's inside
They hear about the Hoard
They head to The Clockwork Flagon
Myth amps up the crowd and they head to the square
Someone tries to read Myth's mind and fails, but hits him with a psychic attack
Guy attempts to sneak and is spotted by the Elemental Path guy.
Kobold attacks the Elemental Path guy and a fight starts.
Guy makes a psychic attack and does 10 psychic damage
Guy reveals the mayor as an Oblex and fights the Oblex and a Mind Flayer. They tell everything to the Golden Fist, and Eldeth Garrick asks the party to find the mayor.
They bring a mob to a warehouse where they get into a fight with mercenaries. The mob charges but two of them are shot with arrows.
The party fights with the golden fist in the warehouse
They defeat the mercenaries, leaving only two archers.
One took the mayor hostage and myth uses thunder wave to stop it.
The mayor announces that Shan Valtar will attack the city if he finds out he's been compromised.
He asks the party to get him to his office without being seen.
They do and take a long rest as they prepare to confront Shan Valtar
Eldeth Garrack asks the party to stop Shan Valtar from getting word that the city is turning against him
Masturbation Jokes
Hunchback of Notre Dame
Hunchback of Notre Dame masturbation jokes
Myth disguises himself as Angleback Humperdink, one of the mercenaries they fought in the warehouse
Casimir and Guy dress as Golden Fist while Alvar wild shapes into a gecko and Kobol is invisible
Norbert flies to the side of the cliff face
Myth argues with two guards, one goes inside
Guy sneaks behind the one remaining and psychic daggers him
Norbert sets fire to the guard house
One of the other guards runs out to put it out
Myth kills him but Shan sees
They start the fight, the mage turns invisible
The mercenaries turn the telescope but Casimir ducks out of the way
Kobold sneaks into the side.
Myth is taken out
The party defeats shan and spends a month in Goldheim
Way to Moonwood
On their way to their new homebase, they spot an arrow with the message "Made you look attached"
They meet a girl name Rilda who invites them to stay the night at her farmhouse
During the night, her younger brother is kidnapped
The party follow the trail to some deceased members of The Five Heads
They learn a kobold named Snolbi wants to transcend to a more powerful form but the ritual is dangerous and could corrupt snolbi or release something
The session began with the party arriving just in time to witness a dark ritual in progress. A group of kobolds, led by a zealot with ties to a sinister faction known as the Five Heads, was attempting to summon a Dracolich by sacrificing a kidnapped child. The child belonged to a farming family who had shown the party kindness, allowing them to stay the night. Alarmed by the attempted sacrifice, the group rushed into action.
Chris, playing his rogue character named Guy, used stealth to close in unseen, while his wife Betsy, playing the paladin Casimir, prepared for battle beside him. Alvar, the party’s druid, transformed into a giant eagle and took to the skies in a daring effort to save the child, but was knocked unconscious mid-flight and reverted to his gnome form.
The ritual proved to be unstable. The kobolds had warned that without proper preparation, the summoning could go horribly wrong—and it did. A partially-formed Dracolich tore through the sky, its presence disrupting healing magic and threatening to overwhelm the group. However, the adventurers learned that the ritual could be reversed. If they chanted the incantation backward during combat, one by one, they could weaken the spell’s hold. Each successful chant removed a fragment of its power.
As the battle raged, Guy delivered a devastating critical hit with his foresight-empowered dagger, striking the Dracolich with precise, rogue-infused fury. Casimir stood firm in the fray, shielding allies and channeling divine strength to push back the undead threat. Other party members focused on both chanting and keeping the creature at bay.
Eventually, the ritual was fully unraveled. The Dracolich, severed from the magic sustaining it, collapsed into nothingness. The child, though unconscious, was safe. Wounded but victorious, the party prepared to return to the farmstead, having thwarted a terrible catastrophe—and securing yet another story of heroism for the road ahead.
Back in Moonwood
My notes
The party heads back to the Trailhand farm
Myth sees the farmer cornering a group of kobolds and runs towards him
The farmer goes to check on his son and myth offers the kobolds food
They learn Snalda is assisting refugees in Moonwood
Guy and Myth vouch for the kobolds
They rest in the barn with the kobolds
They learn that fabin vars has the draakhorn and that it can be used once a week
Each time it is used, twice as many dragons will enter the island as the previous time.
They learn that someone is hunting five heads kobolds
They head out and end up surrounded by cockatrices
Kobold and Norbert take out two
Myth uses psychic lance to incapacitate the big one
They defeat the cockatrices and take them as food.
They arrive at moonwood and arrive at their bastions
They say hi to bran startalon
Wood elves playing pickle ball
Some people are rehearsing a play in the theater
They hear the sound of a blowing horn
Snalda informs them that five heads kobolds are dying but other's are dying in more gruesome ways
They go to investigate Fabin Varsk and see him enter the moon temple
Alvar turns into a cat, kobol is invisible, and myth disguises himself as a priest
Fabin notices them
He picks up Alvar in cat form and asks "What's your game little gnome"
He dispels Myth's disguise
He drops myth and disappears after speaking a word into the wall
The passphrase is "The Future" in abyssal
Alvar flies to Fabin's office
Chat GPT
The party began by returning to the Trailhand farm after their battle in the kobold caves. Upon arrival, Myth saw the farmer confronting a group of kobolds and quickly intervened, offering food and support to the frightened creatures. The farmer left to check on his son, and Guy joined Myth in vouching for the kobolds.
They learned that Snalda was assisting refugees in Moonwood, and that the kobolds were fleeing persecution. After a night of rest in the barn alongside the kobolds, the party gathered more critical information:
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Fabin Varsk possesses the Draakhorn, a powerful relic that can summon dragons.
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Each time it is used, twice as many dragons appear as the last time.
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Someone is actively hunting down kobolds affiliated with the Five Heads cult.
As the group set out the next morning with the kobold refugees, they were ambushed by a group of cockatrices.
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Koble and Norbert quickly dispatched two of the beasts.
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Myth used Tasha’s Mind Whip or Psychic Lance to incapacitate the largest one.
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The remaining cockatrices were defeated, and their bodies were harvested for food.
The group then arrived at Moonwood, where they were greeted warmly at their bastion and met with Bran Startalon. They witnessed wood elves playing pickleball and others rehearsing a play in the theater. However, peace was short-lived—a horn sounded in the distance.
Snalda informed them that while many kobolds were dying, those associated with the Five Heads were being killed in particularly gruesome ways.
Suspecting Fabin Varsk, the party followed him to the Moon Temple. During the infiltration:
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Alvar wild shaped into a cat.
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Koble used invisibility.
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Myth disguised himself as a priest.
Fabin, however, saw through their deception. He picked up Alvar in his cat form and ominously asked, “What’s your game, little gnome?” before dispelling Myth’s illusion. After speaking a command word in Abyssal—“The Future”—to a wall, Fabin vanished from sight. Alvar then flew off toward Fabin’s office in search of answers.
Myth investigates the portal
Discovers magic from the nine hells
Guy is "volunteered" to try and activate the portal
Myth tries to use the portal but is flung back
Myth tries again and attacks with fireboat but misses.
Kobol tries to grab the devil but he closes the portal
Alvar tries to find Varsk's office but it will take some time
The party tries to enter the devil guarded gate a few more times but fail
Alvar discovers a bunch of info
The party splits
Guy follows B'Elanna Evanward, the number 2 of Fabin Varsk
He arranges to talk to Elvular Lightbirth at 8pm
The rest of the party ask after Xyrra Autumnstar and get lunch while waiting
Myth is distracted by a woman and her and her chain hunters attempt to trap him.
They get sandwiches at the kobold sandwich shop and notice a crowd
They see a dead five heads kobold and notice a figure on the roof
Alvar misty steps and Guy teleports up to the roof
Myth tries to detect thoughts but the kobold saves and turns it back on myth
He says he killed the five heads member to send a message, but have to stop because other kobolds are dying.
They discover the temple of bahamut was ransacked by humans who stole their idol of bahamut
They investigate the Flask and Crow, the bar of the scale hunters and find it boarded up
Investigations lead to an entrance to the sewers.
They talk to Xyrra Autumnstar and show her the alcove
They find another alcove with a possible entrance and space that could hold an idol.
Guy visits Elvular Lightbirth and interrogates him about the old bahamut temple
He learns that the idol can gain them entrance and there are documents in yip yak that give information about the temple
The party head to the flask and crow and they find a trap and myth uses firebolt to set it off without opening the door
Ironbloods Hideout
Kobol smashes crates and gets a mysterious potion on him
When Alvar bumps into him his spirit goes into Alvar's body
Casimir casts dispel magic and kobol is a free spirit
They investigate the storage room and find the secret door
They find a key and coin
Myth detects that they are magical
Kobol possesses the leader and makes him pee on his two minions
Guy sneaks up and uses burning hands on 3 of the iron bloods
Kobol as the leader kills two and throws away the guns
The party kills the bandits but more rush out
Casimir kills one but he drops a potion bomb
Guy kicks the bad guys guns into the grate
Guy gets paralyzed after the leader attacks him
Myth casts psychic lance and tries to flirt with a racist
Kobol re-takes over the leaders body
Casimir ends the spell on Guy and Alvar ends it on Myth
Kobol possessing the leader, attacks his lieutenant and kills her
They manage to finish the leader off and the remaining henchmen flee
Old Bahamut Temple
The party hears a crash in the storage room
They work on healing each other
Someone tries to take over kobold and fails, then takes over casimir
The spirit tries to take over everyone else but fails
Alvar and Myth find an unonscious woman.
Myth flirts with her but she tries to leave
Alvar uses his rings of sealing
Guy kills the last iron blood
Myth charms the stranger and finds out an old lady asked her to retrieve the sword
They learn the old lady has a house in the woods that walks on cat legs.
They learn her name is Arda Carter
They take the potions and head out
Guy turns Arda invisible
They give her a guest room
They divvy up the potions and take a long rest.
They head to the temple and enter
They use the blue stone and enter that area
Guy spots an aerial Sentry and arcane runes
They learn dispel magic can remove them but it will take 2 slots
Guy teleports to the other side of the hall
He investigates a bedchamber belonging to a small woman.
They learn she is a gnome named Grael, who is in love with Dalo Grimert and working for The five heads.
Alvar dispels the runes while hiding from the sentry
Myth uses psychic lance to incapacitate the sentry.
Guy catches the servant and peers into the workshop to spot Grael
Myth tries to charm Grael but it fails, fighting ensues
Alvar restrains the aerial sentinel with his rings of sealing
Myth takes out 3 minions with cloud of daggers and gives Kobol bardic inspiration.
The session ends on Alvar's turn
Alvar casts moonbeam and Norbert attacks
Grael casts cloud kill
Kobol attacks grael
Casimir attacks one of the robot servants
Grael turns into a stone golem
She uses a portal to escape
Kobol chops one of her arms off as she gets away
Guy finds potions of healing and a poisoners kit
Guy sets the lab on fire and the party enters the red+blue room
Myth talks to a plant and gets rejected when hen asks her out.
Finds 2 bombastic beer potions (given to kobol)
Find 2 cat speed potions (guy)
Alvar gets 2 brute brews
They get remaining potions
They enter the puzzle room and get 1/3 the yellow stone
They get the solar amulet
They enter the puppet puzzle, (no yellow stone)
They find the bandolier of the elements
Guy hears a noise at the entrance and sees Bartleby arguing with a "ghost"
The party learns it his Bartleby's spell book.
Norbert paws at the spell book.
They solve the gears puzzle and get 2 guardian spheres (goes to myth)
They find the sticky hand
They get the yellow stone.
They receive a note inviting them to the blue and yellow room, indicating Grael is being blocked from alerting the Five Heads.
They talk to the devil,
Myth, guy, Bartleby sign
They head to the yellow
They learn about needing the six aspects to permanently sever Tiamat's connection
They also learn that Aban Autumnleaf has the ritual to sever the connection.
They also learn the Mind Flayers are working on a way to find the 6 aspects.
Bartleby uses find familiar and senses two kobolds moved through the room
Guy senses something large
Guy turns myth invisible, Alvar turns into a mouse, Guy is just being sneaky
Bartleby's familiar is discovered and the Dragon senses
A fight ensues.
Casimir casts slow on the wizards,
Dragon is next
The dragon uses its ice breath
Guy gets the Draakhorn
Guy kills the dragon and Kobol is disappointed yet amazed
Get the draakhorn back to bastion
Draakhorn
Earn 2 points towards figuring out the draakhorn
Guy looks for B'ellana Evanward
She gives him a sending stone and will send word
Alvar and Bartleby earn 1 point
Bastion has a front and back door
Myth takes the Draakhorn to Goldheim through the teleport
Fabin Varsk comes with a warrant but finds nothing
They find a scrying stone and put it in the privy before casting dispel magic
Myth spends the time with his son, gives dating advice.
Guy retrieves him.
Guy spies the five heads spying on myth's kid.
Myth firebolts one and Guy grabs the other.
Guy accuses one of the five heads of being a pedophile
The guy agrees to talk in exchange for passage off the island.
The guy has been watching Myth's kid for 2 weeks
They return to the Bastion
Bartleby learns how to disenchant the Draakhorn (need to go to gnome port)
The party debate what to do
Alvar uses mold earth to create an alcove in the stone wall and seal it inside.
A guard tells Guy they spotted 4 people skulking around the bastion.
Guy spots them and orders the guards to alert
Alvar gets caught along with norbert
Norbert breathes fire and a fight ensues
The assassin is caught and tells them she is working for the black hand
She tells them they wanted to co-erce the party to do a job for them.
They let her go to tell the black hand to knock on the front door.
They rest and head to Gnomeport
The party go to meet the mayor while Bartleby scouts the arcane residue collector.
They try to convince the mayor to let them disenchant the Draakhorn
Guy uses a letter from the leader of the golden fist and gets allowed 6 hours
They destroy the Draakhorn
They head back to base